Motion profile terms

The words of step 1 — how far, how fast and how the move is shaped — each with what it means, its unit, what is typical, and a short animation. Try any of them in the calculator.

Linear or rotary axis Moving mass Load inertia Stroke Angle Move time Dwell Profile shape Ramp split Jerk time per ramp Orientation of travel Incline External force External torque Guide friction The motion chart

Linear or rotary axis

Whether the thing that moves travels along a line (a carriage) or turns through an angle (a table).

Typical
linear: a carriage on a screw, belt or rack; rotary: an indexing table, a turning shaft

It decides the words on every field below: a stroke in millimetres or an angle in degrees, a mass or an inertia.

In the calculator: step 1 →

A carriage sliding along a rail, and a table turning

Moving mass

Everything the axis carries along: the carriage, the workpiece, the fixtures and the nut.

Unit
kg
Typical
2 – 50 kg for a small axis, 100 – 500 kg for a machine table

Step 2 lets you list the parts one by one; this field is the first of them.

In the calculator: step 1 →

A mass on the carriage, weighing down

Load inertia

How hard the load is to spin up: its mass times the square of how far that mass sits from the axis.

Unit
kg·m²
Typical
0.001 – 0.1 kg·m² for a small table, more for a loaded one

A solid disc has m·r²/2, a thin ring m·r². Step 2 can add it up from parts.

In the calculator: step 1 →

A disc with its mass far from the axis, hard to spin up

Stroke

How far the carriage travels in one move, from rest to rest.

Unit
mm
Typical
50 – 1 000 mm

The stroke and the move time set the speed and the acceleration; everything downstream follows from those two numbers and the mass.

In the calculator: step 1 →

The carriage travelling the stroke between two marks

Angle

How far the table turns in one move, from rest to rest.

Unit
deg
Typical
45 – 180° for an index, 360° for a full turn

In the calculator: step 1 →

A table turning through an angle

Move time

The time the move may take, from the first motion to standstill at the end.

Unit
s
Typical
0.2 – 2 s

Shorter is harder: halving the time doubles the peak speed and quadruples the acceleration — and the torque with it.

In the calculator: step 1 →

The move, and the time it takes

Dwell

How long the axis stands still at the end position before the next move — clamping, drilling, waiting.

Unit
s
Typical
0.1 – 2 s

It costs no torque, but it is part of the cycle the motor heats up over: a longer dwell lowers the RMS torque.

In the calculator: step 1 →

The carriage arriving, then standing still for the dwell

Profile shape

How the speed rises and falls: with sharp corners (trapezoid) or rounded ones (S-curve).

Typical
trapezoid for a first sizing; S-curve when the machine must run smoothly

The S-curve needs a higher peak acceleration for the same move time, but no sudden change of force — gentler on the structure, the belt and the workpiece.

In the calculator: step 1 →

A trapezoid velocity profile and an S-curve, one after the other

Ramp split

What share of the move time goes to accelerating, cruising and decelerating.

Unit
%
Typical
33 / 33 / 33; 25 / 50 / 25 for a longer cruise

Equal thirds is the usual starting point. Shorter ramps mean a lower peak speed but a higher acceleration.

In the calculator: step 1 →

The move time split into accelerating, cruising and decelerating

Jerk time per ramp

In an S-curve, the share of each ramp spent building the acceleration up or letting it fade out.

Unit
%
Typical
25 – 50 %

At 50 % the acceleration never holds — the smoothest shape, with the highest peak. Near 0 % it is a trapezoid again.

In the calculator: step 1 →

The acceleration of a ramp: from a sharp block to a rounded one

Orientation of travel

Whether the move runs flat, straight up, or up a slope — gravity works against the motor on anything but flat.

Typical
horizontal for a table, vertical for a lift axis

A vertical or inclined axis needs torque even at rest, and a brake for when the power is off.

In the calculator: step 1 →

The axis tilting from horizontal to vertical, gravity always down

Incline

The angle of the travel above horizontal; the move goes up the slope.

Unit
deg
Typical
15 – 60°

Gravity pulls with sin(angle) of the weight along the slope; the friction works on cos(angle) of it.

In the calculator: step 1 →

A carriage climbing an inclined rail at an angle to the horizontal

External force

A force that pushes against the move: a spring, a cutting force, a cable chain, a seal.

Unit
N
Typical
0 for a free move; 50 – 500 N for a process force

Enter it positive when it opposes the move. It adds to the torque in every phase, cruise included.

In the calculator: step 1 →

A force pushing against the carriage as it moves

External torque

A torque that resists the turn: a process load, a brush, bearing drag, a cable.

Unit
N·m
Typical
0 – 10 N·m

Positive when it opposes the move; it adds to the torque in every phase.

In the calculator: step 1 →

A torque resisting the turn of a disc

Guide friction

The friction coefficient of the guides the carriage runs on: the friction force is μ times the weight pressing on them.

Typical
0.005 – 0.02 for rolling guides, 0.1 – 0.2 for sliding ones

Rolling guides are nearly free; dovetails and plain bushings are not. Seals and wipers add a little either way.

In the calculator: step 1 →

Friction under the carriage, pulling back against the move

The motion chart

Position, velocity, acceleration, jerk and motor speed over one cycle, each curve scaled to its own peak so they share one plot; the chips under it switch them on and off.

Typical
position, velocity and acceleration on; jerk for an S-curve; the motor speed once the actuator is set

The shaded fields are the phases of the move: blue while the axis accelerates, green while it cruises at constant speed, orange while it decelerates, grey for the dwell at the end position. Hover the chart to read the values at a moment; the cursor otherwise follows the drawing's clock.

In the calculator: step 3 →

The motion chart: the four phases shaded, the velocity and position curves, a cursor sweeping

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